View Single Post
  #19  
Old Yesterday, 12:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,431
Default

Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Are you talking group content or raid content? Raid mobs chunk rangers in a way that they're nearly always getting hit for 90-100% of a mob's max damage, more than a druid or shaman would take. Rangers should be able to take damage as effectively as a bard or rogue but the armor class calculation does not seem to function in the slightest.
All classes use the same mitigation calculations. They aren't broken.

The issue with Rangers is they have 32 less Defense Skill than Warriors/Paladins/Shadowknights, they have a lower AC softcap return percentage, and they typically don't use shields.

Shields raise your softcap. So a Shadowknight with 200 AC from armor and a Sarnak Battle Shield would have 225 AC. A Ranger with 25 non-shield AC above their 200 AC softcap would have something like 204 AC after softcap reduction.

As a quick test in my DPS calculator, I have a level 60 Warrior with 200 STR, 100% Haste, and a Tuna Sword (50/39) fighting a level 60 mob. I disabled Parry/Riposte/Dodge so we can just see the mitigation difference.

When the mob has 252 Defense Skill and 225 AC, the Warrior is doing ~70 DPS to it. The number of max hit rolls was ~220.

When the mob has 220 Defense Skill and 204 AC, the Warrior is doing ~78 DPS to it. The number of max hit rolls was ~280.

As you can see, a Ranger is taking like 10% more DPS and ~20% more max hits just from these two factors. That is why they are squishier than Paladins/Warriors/Shadowknights.

Rogues and Bards also have 252 Defense Skill.
Last edited by DeathsSilkyMist; Yesterday at 01:05 PM..
Reply With Quote