Quote:
Originally Posted by feniin
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Are you talking group content or raid content? Raid mobs chunk rangers in a way that they're nearly always getting hit for 90-100% of a mob's max damage, more than a druid or shaman would take. Rangers should be able to take damage as effectively as a bard or rogue but the armor class calculation does not seem to function in the slightest.
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All classes use the same mitigation calculations. They aren't broken.
The issue with Rangers is they have 32 less Defense Skill than Warriors/Paladins/Shadowknights, they have a lower AC softcap return percentage, and they typically don't use shields.
Shields raise your softcap. So a Shadowknight with 200 AC from armor and a Sarnak Battle Shield would have 225 AC. A Ranger with 25 non-shield AC above their 200 AC softcap would have something like 204 AC after softcap reduction.
As a quick test in my DPS calculator, I have a level 60 Warrior with 200 STR, 100% Haste, and a Tuna Sword (50/39) fighting a level 60 mob. I disabled Parry/Riposte/Dodge so we can just see the mitigation difference.
When the mob has 252 Defense Skill and 225 AC, the Warrior is doing ~70 DPS to it. The number of max hit rolls was ~220.
When the mob has 220 Defense Skill and 204 AC, the Warrior is doing ~78 DPS to it. The number of max hit rolls was ~280.
As you can see, a Ranger is taking like 10% more DPS and ~20% more max hits just from these two factors. That is why they are squishier than Paladins/Warriors/Shadowknights.
Rogues and Bards also have 252 Defense Skill.