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Originally Posted by bcbrown
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Since starting a necro I've become curious about the details and nuances of giving a pet a weapon.
Delay isn't affected at all, right? Whether I give a rusty dagger or a weighted axe, it won't change the pet's delay. Is that correct?
If a weapon doesn't do as much damage as a pet is already doing, it won't reduce the damage, right? Giving the pet a Gnoll Hide Lariat won't lower the max hit? And I think max damage is 2 times weapon damage plus 1, so if the pet is already doing 31 damage, you'd need to give it at least a 16 damage weapon to make it hit for additional damage? Does giving a pet a strength buff have any effect on damage?
How does dual wield work? If a pet is high enough level to dual wield, you can simply give it a torch and it will begin dual wielding? Can you give a pet a 2-hander and a torch and still get it to dual wield? If so, does the order matter?
If you give the pet two 1-handers, will the offhand weapon proc? I'm assuming the first weapon given will go in primary, and the second weapon goes in secondary?
Pets ignore class restrictions on weapons, right? You can give a warrior pet a ranger-only weapon and it'll use it? Do they follow level restrictions on procs or can a low-level pet get procs on a weapon that only procs 50+?
What are some good pet weapons? Gnoll hide lariats, deadwood staves, tash sticks, swarmcallers, what else is worth knowing about?
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It's been a little while since I've thought about pets, but this is what I remember:
1. Delay does not affect the pet.
2. Weighted Axe specifically doesn't work when given to a pet. There are a few items flagged like this, since it would be overpowered.
3. Max damage can only increase based on weapon damage. It won't decrease. If I remember right the rule is "If Weapon Damage * 2 is greater than the pet's max damage, Weapon Damage * 2 becomes their new max damage". So if your pet's max damage was 40, and you gave it a 25 damage weapon, it's max damage becomes 50. Note that this only works for pets that can wield weapons. Shaman Doggo cannot wield a weapon, for example.
4. STR/ATK buffs improve pet DPS as far as I am aware. Your pet should get more max hits, but the max hit itself will not increase. So a pet with Avatar and 40 max damage will still do a max damage of 40, but you should see more 40s.
5. Pet needs to be able to Dual Wield. For Necros/SK's at least, this is based on pet level. They also get innate dual wield at a higher level. For Necro/SK's level 19+ pets can dual wield with a torch, and pets level 33+ get innate dual wield (they will do so without needing a weapon).
6. It's been a while since I've tried this on my SK, but I think you can get a pet to dual wield with a 2h weapon, and order does matter. This is easy enough to test with torches and rusty weapons.
7. Both weapons should proc if the pet has two proc weapons and can dual wield.
8. Pets ignore class and race restrictions. This is why pets can use Swarmcaller, which is Ranger only.
9. Pet weapon procs are restricted by level I believe. I don't remember ever seeing a low level using a nice 50+ proc weapon on their pets to power level.
10. Cheap pet weapons get harder to find as their max damage increases. I think the best Necro pets hit for ~60 damage max, so you would need a weapon with over 30 damage to increase it's max damage. The weapon list you provided is already a great start, although Swarmcaller would be a weapon less commonly used due to it being harder to come by. You'd ideally want to be raiding or camping something nice for a long session to give a swarmcaller to a summoned pet.
https://wiki.project1999.com/Coldain_Crossbow - 30 damage weapon, but temporary. So you can't keep them stored in your bank/bags after you camp. You can corpse them. I can't remember if these drop from dwarfs that are not a part of Ring War.