Quote:
Originally Posted by TheBlob
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What will those changes mean? Will we go back (like in classic) to needing balanced groups with a tank and healer
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It will become much harder to solo as an Enchanter, but they'll still be the most powerful class in the game. It will be harder for people to move through dangerous areas, because Lull is going to become terrible.
Bards will become more desirable because their Lull song doesn't get nerfed and will be the only indoor Lull ability worth using. Classes with Feign Death will also gain more importance as pullers, especially Monks, since they get an instant version.
Casters in general will be nerfed because channeling is too strong right now and non-damage spells should generally be getting resisted more than they currently do (which also includes a 3% chance of non-damage spells getting resisted no matter what -- among other things, this will make quad kiting as a Wizard more annoying, since 11% of every quad kite you attempt will require extra kiting and an additional snare cast for the 1 target out of 4 that resisted it).