Mobs
I killed a lot of things during this challenge. Here are a handful of them:
Decaying/Putrid/Skeletons: Excellent early sources of cash and equipment. Bonus points for having zero faction hits. Not even Bertoxxulous likes them.
Gnolls (in general): The only reasonable source of experience in this whole area, and the higher-levels drop nice things to sell. I was sad when I outlevelled them.
Sharks: By the time I got to them, I was high enough level to only need to fight one at a time. Very likely the best source of money in this limited area, due to dropping dolls, shark skins, and research materials. Don't ask me how many times I drowned because I wasn't paying attention.
Willowisps: Because my eyes glazed over the Gnoll Hide Lariat, I didn't think there were any magic weapons in the region, but I still wanted a Lightstone. I could have gotten magic arrows, but I could only hit them once before they exit range. However, there was a *single* other source of magic damage I could find. The frogloks in the sewers drop netted armor, which is inherently magical, so I killed them until one dropped a pair of gloves. I then proceded to punch willowisps with my 2 dmg punches until one dropped a Greater Lightstone. I felt so damned smart for finding that link that finding out about the Lariat has only slightly damaged my pride.
I knew from the start that there would be three bosses I would need to face before the end. I even knew which three they were before I even made my character:
Mammoth: Lvl 20 Bear Warrior, required for the Bonethunder Staff/Bayle List. The easiest of the three, but only due to level. I managed to kill him on my first attempt, but had I needed to run, I would have had to dodge multiple mid-level rangers to the exist. His death is completely deserved for eating that druid's kid, so I don't feel that bad about the rest of the bears never being able to be my friend.
Lord Elgnub: Lvl 21-23 Gnoll Shadowknight, required for Gnoll Slayer. He was the original ending for the Paladin edition, and mostly deserved. The 231 damage harm touch meant that I had to fight him with 70% health regardless of anything else. The first time I fought him was the first time I killed him, with only ten hp left. I then proceeded to use the Gnoll Slayer for the rest of the time until the very final fight because I was so proud.
Donally Stultz: Lvl 25 Human Warrior, required for the Investigator's Badge. It seems extremely fitting that the final boss would happen inside Qeynos. You might be thinking that a Lvl 25 anything wouldn't be so terrifying to a Lvl 28, but the investigator didn't follow me and I was having trouble with a Lvl 20 guard. At the end of the first fight, he had 15% health remaining, but I didn't have many options remaining, since I was effectively max level. At this point, I discovered that the Two Handed Sword had better DPS, but my weaponskill was far too low. I was getting ready to have to pull Qeynos Hills guards to the zoneline so I could train it up enough to have a chance, but then a miracle happened. While I went AFK to grab a drink, it seems that a wandering player named Threaye buffed me. Not wanting to waste this chance, I immediately ran back to the docks and proceeded to pound the rude fellow into the dirt. With his head, the final quest was completed, and so was this challenge.
There is, of course, one more obvious boss in the area: Varsoon. Had I decided to continue playing until level 40 or so, I might've been willing to fight a Lvl 25 human necromancer with a pet and then a Lvl 30 zombie immediately afterwards for the exact same choker that the shark-doll quest gives, but he is not a quest mob, so I will leave his death to the aftermath of the War of Plagues.
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