Quote:
Originally Posted by Vexenu
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You guys are looking at this through a P99 lens where Enchanters are far and away the most powerful solo class, and where Monks are the best solo melee class (and where FD is one of the most powerful abilities in the game in general). So it makes sense that you'd think ENC + MNK + CLR, SHM, BRD, MAG, etc... would result in the best EQL class. But this really seems to be an entirely different experience they're going for, one where pretty much any reasonable combination of classes can solo effectively. There is no need to rely on OP charm mechanics to solo in EQL, and for that matter nor is there really any reason to try to become more powerful than the next guy, due to the way that loot and instancing works. This is not meant to be a hardcore, competitive type of MMO where players compete for a limited number of spawns. For better or worse, this is going to be more like, "Everyone who shows up and plays gets a participation trophy". The focus is on the individual player (or optionally bringing a few friends) running through dungeon instances for loot. There is not really going to be a meta of "build the most powerful solo monster character you can and farm powerful items to sell for plat", because 1) Every other player can easily farm the same item, and 2) Items can only be traded once before binding to the player, greatly reducing their resale value. This is why my biggest concern with EQL is not that it won't be fun, but simply that it will be so easy that it quickly becomes boring. The game is very much geared toward the casual player.
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ya but there are 4 difficulties for all zones, difficulty 4 is legit challenging and rewards the best loot
i want to be a MONSTER even if im not competing....im just a min / maxxer at heart
plus i got 2 RL homies playing...both are dead set on their classes
homie 1: SK / Bard / Wiz (hes banking on spellcrit AAs synergizing with lifetaps, and bringing the bard to the group)
homie 2: Ranger, Mage, Rogue (his fav 3 classes, wants to bring the boom, plus rogue/mage sneak + coth utility later for speedfarming raids)
So I need to pick 3 that compliments all that. I'm still thinking enchanter will be good on difficulty 4 because mobs become multi classed themselves and I think mana sieve will be huge since some of the mechanics include non-interruptable casters that are CHing themselves.
I think cleric heals + buffs bring a lot to that. So I'm leaning cleric + enchanter + xx (undecided).