Quote:
Originally Posted by kjs86z2
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You guys are really killing me. I was dead set on playing monk / enchanter / xx (undecided).
Now it sounds like both just aren't great since no need for FD or clarity and charm not being as strong since player characters will be hitting a lot harder.
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Quote:
Originally Posted by Evia
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Same. I was starting to lean into Cleric/Enchanter/Monk...but now idk.
What about Rogue/Ranger/Monk for ultimate melee dps machine? Or maybe Rogue/Monk/Bard?
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You guys are looking at this through a P99 lens where Enchanters are far and away the most powerful solo class, and where Monks are the best solo melee class (and where FD is one of the most powerful abilities in the game in general). So it makes sense that you'd think ENC + MNK + CLR, SHM, BRD, MAG, etc... would result in the best EQL class. But this really seems to be an entirely different experience they're going for, one where pretty much any reasonable combination of classes can solo effectively. There is no need to rely on OP charm mechanics to solo in EQL, and for that matter nor is there really any
reason to try to become more powerful than the next guy, due to the way that loot and instancing works. This is not meant to be a hardcore, competitive type of MMO where players compete for a limited number of spawns. For better or worse, this is going to be more like, "Everyone who shows up and plays gets a participation trophy". The focus is on the individual player (or optionally bringing a few friends) running through dungeon instances for loot. There is not really going to be a meta of "build the most powerful solo monster character you can and farm powerful items to sell for plat", because 1) Every other player can easily farm the same item, and 2) Items can only be traded once before binding to the player, greatly reducing their resale value. This is why my biggest concern with EQL is not that it won't be
fun, but simply that it will be
so easy that it quickly becomes boring. The game is very much geared toward the casual player.
Quote:
Originally Posted by Evia
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Can you not stack pets? So like, necro/beastlord/magician wouldnt work for 3 pets right?
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No stacking pets. But pet classes get something called a "pet window" which allows for a limited number of permanent gear slots for their pet. The more powerful pet classes get more gear slots, and if you have more than one pet class, they are additive. For exmaple, I believe the Mage gets the standard four slots and an additional +3, while the necro gets +2. So if you were a Necro/Mage you would get +5 slots. Also, if you charm, your pet will automatically equip the gear in the pet slot, and if it dies it won't lose it. So that makes charming pretty fun. Charm just won't be wildly OP compared to everything else like it is in P1999, since player characters in general will be much stronger and mobs will be weaker.