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Old 05-15-2026, 11:57 AM
Vexenu Vexenu is offline
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Join Date: Feb 2012
Posts: 1,233
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
what do berserkers do
Pure melee DPS like Rogues but use 2H weapons instead of daggers. The Devs have stated that they reworked Berserkers more than any other class, though, so we'll see what they came up with exactly. But I imagine their core gameplay will remain largely unchanged: big melee DPS.

Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
Yeah this theory craft was specifically for the most difficult content at the highest setting solo. My assumption is these challenges will be more difficult to compete without a solid way to sustain hp/mana for extended duration and/or survive burst. I think they are balancing some of the gods/dragons for this including replacing death touch with other mechanics, which I can only guess will be flurry.

Either way I agree those stances do greatly change the approach in some ways, in other ways maybe not. Monk value still seems high to me simply because of how high their cap on skills are, I know they also get block which is a defensive skill that I do not know that any class gets which provides more value to the tank class aspect.

As far as Pal/SK getting defensive stance, that seems like a big deal, I am curious what they are giving warrior to offset this, as they are pretty meh in the tank dept if all three classes can pop defensive.
I believe the devs said they added block to Warriors and Rangers (although I'm sure at a lower skill cap than Monks get). Beastlords also have block.

If you look at this site, you can see a lot of the changes they've announced on the lefthand sidebar: https://everquestguides.com/legends/
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