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Originally Posted by Awsten_Tx
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Thats my point, i am pressing the button or clicking (Both mechanisms produce the same output on my end) and the max i can get through is 5, but more commonly 4.
What I suspect the system does is only allowed 1 action per server confirmation. IE i send a command to "do action" the server has to accept that action and then send it back to me that I did it, before allowing another action.
This means that people with lower pings will be able to complete more actions per second on p99. such as fluxing.
On live, per the patch notes, there was a short cast time, similar to Tri Plated Hammer, you could hit the button as fast as you could, but with the cast time, it clamped it down to 2 or 3 actions per second max.
The entire thread has been vastly productive for drilling down what happened. I would of never thought to test dain hammer as a baseline for the "short cast time" but given its behavior, it seems like basically ALL activateable "instant" effects should behave the same way. Essentially have a short cast time that stops the spam. And the patch notes reflect this.
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In-era description claiming you can't use Hackle Hammer while moving, which is at odds with the already cited descriptions of using flux staff while running -
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Originally Posted by https://web.archive.org/web/20010524115337/http://eq.castersrealm.com/pon/data/items.asp?Action=Description&Id=3495
Effect Details: Cast time of 0 seconds (but it can't be cast while moving). The buff adds: +26 ac +150 hp +20 MR
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Probably worth noting that the client-side check can reasonably be assumed classic, but movement interrupts are server-side and emulated.
At the risk of beating a dead horse, you still have credible in-era logs showing 4-5 casts of the flux staff in a second that you haven't been able to address. There's nothing sans patch note to indicate the behavior isn't classic. Patch notes were frequently misleading and never comprehensive.