Quote:
Originally Posted by TytosOfEight
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I’d like to open a discussion about the double damage archery mechanic on rooted mobs, particularly in relation to ToV dragons. As far as I’m aware, rooted raid mobs were rare in classic EQ, perhaps with the exception of Yeli? And even then, I’m not aware of it ever impacting ranger bow DPS.
The current implementation feels like an unintended nerf to rangers, especially since rooted raid mobs were not common in classic. While I understand the need to root certain ToV dragons, the double damage penalty seems disproportionately unfair for rangers.
If adjusting the mechanic from a coding perspective is tricky, perhaps the double damage could be tied to the ranger’s movement instead? This would equate to: no double damage if the ranger is moving and firing, but double damage if the ranger is stationary and firing.
This might make bow rotting slightly more effective for leveling, but it wouldn’t be game-breaking.
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I'm fairly certain 0 runspeed mobs should be double damage anyway, and archery not doing double to them is a bug?
https://groups.google.com/g/alt.game...m/1lOJ_UmONRAJ
Here is evidence someone hit a 1025 bowshot against Yelinak in late Velious. This would've been prior to Archery Mastery being available. I do not believe this is possible in Velious without unrooted double damage.
Quote:
Dennis Francis Heffernan
unread,
Aug 10, 2001, 6:13:28 PM
to
On Fri, 10 Aug 2001 14:55:13 -0700, "Sean Kennedy" <kse...@qwest.net> wrote:
|Now I'm really curious, just how much damage are we talking
|about?
Celt just set a new record -- a single hit of 1025, against Yelinak.
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