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  #20  
Old 05-11-2026, 07:45 PM
bcbrown bcbrown is online now
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 810
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I'll ignore DSM's insults and provocations. I just saved a big rewrite of the combat section of that page. Now it's organized starting with the simplest (weapon ratios) all the way down to the EQEmu codebase explanation.

I also found a way to simplify the max damage calculation:

Mod = (2/3 * Strength + Weapon Skill + atk - Minus Factor + 150)/100

This works as long as strength/skill/atk values aren't high enough to cap the modifier value. Comparing across all the examples:

Code:
           Simple  Full  Actual
SK 2h         258   257   258
Shaman 1h      91    84    84
Monk throwing  29    29    30
SK archery    152   152   155
Monk tstaff   146   146   144
Monk epic      44    44    44
Monk IFS      173   173   171
SK 1h         126   126   127
25 wurmy       76    76    76
24 cleric pwc  51    50    49
The only one where it doesn't hold is the shaman with avatar.
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