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Old 05-11-2026, 10:34 AM
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Join Date: Apr 2018
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's not true at all. You can run a group of MOBs around anywhere and with root/snare you can also set up ways to camp out in a desired location after building up enough headway. Zonelines are common for fleeing but that's hardly the only way to play.



There is a reason - because they want to play there. Which they are allowed to do. Also there used to be (and still are?) problems with AoE spells not hitting at certain angles on non-flat surfaces in the game. So actually you do specifically need to kite over a flat area like that.



You can cause aggro in ways other than casting or attacking. If you are sitting in the path of MOBs and don't want to get aggroed, then it's your fault for not moving, plain and simple. Whether something is deliberate or not is unclear, unless someone is specifically shadowing another player wherever they go.
As for KC, yes you're right but usually the staff takes the position that training a zone line isn't a violation. You're allowed to train to zone to survive and people sitting right by a zone line assume some risk of that.

This is different from being out in the world. In those situations, the staff generally rules that the quadder is responsible. Doesn't matter if it's better for them to quad on the flat area of the island or not. They're responsible for what happens. Obviously, if the other person sees the quad and intentionally goes and sits in its path to disrupt the quad, they are in the wrong. But if they are just sitting on the island medding after killing a gargoyle, and you run your quad over them, the staff will find that you are in the wrong.

Kind of silly that this debate is continuing when this is how it's been handled by the staff for years.
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