Quote:
Originally Posted by cd288
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My point is that in every MMO ever, class and level affect calculations. Seems like if you really want to show examples then at absolute most you need like 2 examples (level 30 and level 60) for each melee class if it's a melee skill for instance. It's illustrative. And then there is the formula for people to do math.
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I have 10 examples on the page:
1 Bow example, as the calculation differs from regular melee.
1 throwing example, as the calculation differs from regular melee.
1 level 60 Shaman example with Avatar, to show how overcapping on STR and ATK affects the calculation.
1 one handed level 60 melee example, to show the one handed damage bonus.
1 two handed level 60 melee example, to show the two handed damage bonus.
1 dual wield + crit level 25 Warrior example to show low level damage + crit calculations.
1 level 24 Cleric example so you can see the difference between a Cleric and a Warrior at low levels, before the main hand damage bonus comes in to play.
1 one handed dual wield level 52 melee example, so you can see how 1h compares to 2h before the two handed damage bonuses get really good.
2 two handed evel 52 melee examples, so you can see how 1h compares to 2h before the two handed damage bonuses get really good.
All of the examples show a different thing. I could get rid of one of the 2h level 52 examples I guess, but that is the only duplicate.
Having 10 examples with videos and logs is also a way to show solid evidence for the current calculations. If you only had 2 examples, someone could claim that the formula only works in those scenarios, and breaks down elsewhere.