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Originally Posted by cd288
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Again, your example isn't analagous. Where OP sat on the Garg island is nowhere near as close to the Spectre spawns like sitting by the tower in Oasis would be. I have spent plenty of time on that island. It's completely easy to be aware of where other players are and not quad over them. The staff have always ruled that if you quad you have to be aware of where the players in the area are.
In this case, OP actually made it easier on the guy because he went and sat far out on the edge of the island away from everything. He wasn't out killing gargoyles. Point being, if some lowbie is killing Gargs and you quad the Spectres and run them through the lowbie and he dies, the staff will blame you for it plain and simple. Your opinion on it isn't relevant, it's just the rule.
At any rate, to take this back to the original discussion, Slidein is just and idiot who doesn't understand mechanics. If he had, this would have never been an issue in the first place.
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Agreed, I was actually striking down the false analogy that someone else made. To correct my analogy:
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if OP sat within aggro range of the Spectre's spawn points, it would be his fault.
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The rest reads the same.