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Old 05-06-2026, 12:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Defo [You must be logged in to view images. Log in or Register.]
I don't know what it looked like before hand, but I will admit that the section on melee damage seems.. a bit much.

If I were a new player, I'd be looking for a simplified version of your formulas, and not several different scenarios across different characters. That info is great, but maybe it belongs on a sub-page. It's the only section on the game mechanics page that has that much detail, and I think it makes melee damage seem very complicated - something that might make new players avoid reading it.
The previous page was also hard to read in my opinion, and the formulas were wrong. I'd rather people read the correct informatiom than read "simplified" information that is wrong.

The examples section shows the simplest way to do the formula, which is 6 lines.

Quote:
1. Wrath = 244 2Hand Blunt Skill + ((141 STR * 2) - 150) / 3 + 0 Worn ATK + 0 Spell ATK = 288
2. RolledD20 = 20 / 10 = 2
3a. Base Bonus = (288 Wrath - 80 minusFactor) / 2 = 104
3b. Extra Percent = 100 + (104 Base Bonus * 1.0 Random Value) = 204
3c. DamageDone = (38 Weapon Damage * 2 RolledD20 * 204 ExtraPercent) / 100 = 155 rounded down
4. 155 + 18 Main Hand Damage Bonus = 173
The previous page had 8 lines:

Quote:
[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
[Weapon Damage] is the damage listed on the weapon.
[Main hand bonus] is always 0 for non-melee characters, and weapons wielded in the off-hand.
[Main hand bonus] for one handed weapons is: ([Player Level] - 25) / 3 (rounded down)
[Mod] is calculated as: ([Offense Skill] + [STR]) / 100
If [Mod] is less than 2, then 2 is used instead.
If [Player Level] is less than 10, then [Max Weapon Damage] is capped at 10.
If [Player Level] is less than 20, then [Max Weapon Damage] is capped at 14 (for melee, see lists above).
I don't see how the old section was easier to read.
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