Quote:
Originally Posted by Zuranthium
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Absolutely not. What a stupid idea.
Each player is responsible for their OWN positioning and safety. If you are sitting in the path of a MOB as it walks around or as it is chasing another player, THAT IS YOUR FAULT. Move your ass out of the way. Pay attention. React to your surroundings. Engage with the game. The game is not supposed to be "sit in a safe spot and kill a static MOB with no risk".
If you are in any zone with a MOB that can aggro you, then inherently you are at risk. That risk should be much higher than what it currently is, but unfortunately this game is stuck with poorly coded MOBs, so the playerbase isn't being challenged like they should be. MOBs pathing "unexpectedly" as a result of them chasing another player - that is simply how the game should always be anyway. Nobody is entitled to a safe spot in Everquest, and needing to constantly move around and adapt is supposed to be a primary aspect of the gameplay.
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This.
Once I got trained in KC and zoned the mobs and when I reached entrance there was some doorknob sitting AFK at the T between zone in and zone out. Of course he got killed and technically I trained him but he's also a dumbass for sitting there AFK. Felt bad but shrugged it off, if you have an ounce of game sense you know it is like the last place in the game you should sit if you don't want to die but according to people in this thread he's entirely in his right to sit there and nothing bad should happen to him ever.