Quote:
Originally Posted by WarpathEQ
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Historically this is not at all how a train has been defined. Otherwise people could exploit this to convert 100% of any kites that occur in the game into trains and weaponize it to elicit punishments for kiters.
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This IS, historically, how trains have been treated.
If you move a mob off of its spawn, you are responsible for its behavior after the fact.
That's why when you kite something, you have to put aggro into it, so that someone can't mess it up by sitting in its path.
This is simple shit, I can't believe how many posters on here are out of the loop on how the mechanics work and how the rules work.