Quote:
Originally Posted by kjs86z2
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so this logic applies to the raid scene too?
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You shouldn't use the word logic when your brain isn't capable of processing high level thought.
The policy should be the same there, although raids are obviously a different environment, and since the playerbase cares more about pixel farming than playing an actual game, obviously there is an urge to have more structure within the raid scene, as compared to the gameplay than can be expected when exping in a random outdoor zone.
Quote:
Originally Posted by Phildorex
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If I'm driving on the highway and a drunk driver crosses the line and kills me, that's my fault.
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Everquest isn't a public service road with lines on it. It's an open world game and anyone is allowed to move within the space however they want. Sure, if someone is nonstop going out of their way to follow you around and pull MOBs on top of you, then you'd have a case. Anything else is you as a player failing in some way, if you get aggroed.
Awareness and movement are the basis of what makes someone a good player in a game like this. Unless you are purposefully AFKing (which is an inherent risk), you should be looking at your surroundings at all times and reacting quickly. It's not hard to see MOBs moving towards you in an open area. If you didn't bother to look around and just sit there while MOBs are coming towards you, that's your mistake as a player.
If this game was coded correctly and operated as it was intended, then monsters should be unpredictably spawning and attacking players anyway. Players running MOBs around in a given area and changing the "expected" pathing is simply another facet of a living game world that should already exist in the first place.