A triple multiclass does open up some interesting options, and it also imposes some interesting limitations. This post assumes Legends will be similar to P99 in terms of how everything works. If charm end up being weaker on Legends, for exmaple, that could change the analysis.
As a limitation example, Complete Healing has a 10 second cast. You need to be sure you can land CH solo if you want to multiclass Cleric for that purpose. In a traditional group, you would normally have a tank distracting the mob, so CH's are trivial to land. CH will be tough to land when fighting summoning mobs, unless you have a beefy pet like a charmed pet tanking instead. These things need to be thought through when tailoring your classes for the content you want to solo.
Gear plays another major factor in decisions. For example, an Enchanter + Cleric combo could use Manna Robe + CH for cannibalize. This would make Manna robes a LOT more expensive, so that may be a limitation you would want to consider when deciding between Cleric or Shaman for your cannibalizing needs. Every high powered mana using combo will probably want to cannibalize somehow for the fastest mana recovery times.
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Originally Posted by Mortdecai99
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I feel like there's no point in doing anything besides monk/enchanter/cleric
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If your primary playstyle is charming a big mob, CHing it, and flopping bad scenarios, then SK would probably be better than Monk. SK's have 3 different FD's, and are still quite tanky. Death Peace has an increased success rate too for FD. You probably wouldn't want to be DPSing along-side your hasted charmed pet, as a charm break would be on you almost immediately. SK Epic would also be better than Monk Epic, as Enchanters can haste themselves with better haste anyway.