Quote:
Originally Posted by Duik
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How 'bout you begin then? Like surely someone who has played here for 10 - 12 yrs (which is it?) must have at least one memorable story that someone else here was a part of?
Check out ya earliest player.ini and do the math.
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Sure, I'd be happy to share a story. Despite the clear sarcasm, and likely negativity.
The year was about 2005 or 2006, back on the live servers. I had a level 50ish Froglok Shaman named Kunguth, from the Prexus server (or whichever server it was merged with at that time). I was looking for something to do that day, when a GM made a public call for a special event he was hosting: a scavenger hunt.
I decided to show up and answer the call. When everybody was mustered, the GM sent out his list of obscure items to find; rare drops, tradeskilled items, and items that dropped only from a specific mob in the dark corners of forgotten zones. When the list was given, I was unfortunately unable to acquire most of them myself, due to being horribly under-geared for my level (the inflated economy made it difficult there). But there was one item I could consistently acquire, using a skill most other players didn't even bother to level: Clockwork Essence.
Clockwork Essence was only acquired by fishing Clockwork Koi from Ak'Anon. It was a rarer catch than Fresh Fish and rusty daggers for sure, and required further processing in a tackle box after the catch to extract, at a trivial of 122. For players who hadn't leveled fishing, it would be a bottleneck point, where time would be spent catching a fish that would then need to be crafted into Clockwork Essence at a higher trivial.
I had a maxed out fishing skill. Since the other items on my list were largely unobtainable within my own capability, I decided to spend the duration fishing, instead. I put out a message in the broader channel that I would be fishing in Ak'Anon to create the clockwork essence. Players interested would simply need to hail me, and I would provide them with the essence. I had about 20-30 players approach me during this time, as I continued to pass out Clockwork Essence at no charge.
Finally, the scavenger hunt was complete. Somebody had won. Everybody was called to muster again, and prizes were passed out.
The GM recognized my contribution, and gave me a special reward: a device that summoned bait. Nothing game-changing. Nothing legendary. Nothing that would influence my capability in the game. Just a simple item that would give me a negligible convenience in a forgotten skill. But it was tied to me specifically. It was restricted only to Froglok Shaman, but had another restriction with it. It was restricted to "Player name: Kunguth."
It was special to me because it was an earned reward from a simple service offered to other players, apart from my gain. I never expected to win anything, nor did I try to. But I kept myself involved in the event, and spent that time helping other players win it. The item would never be found in guides or public databases, but somewhere in the internal database of items, my character's name would live on forever; forgotten, yet immortalized.