Quote:
Originally Posted by Jimjam
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What delay are mobs on? 36? Like 16-7 rounds a min? Procing twice a minute, removing 4 rounds of attacks, is like a quarter of attacks removed!
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Generally speaking harder mobs swing faster. It doesn't seem to be fully explainable by only a level based formula. I measured a moss snake at a 3 second delay, if I didn't mess it up, but I measured a 112 max hitting pyre golem closer to a ~2.25 second delay, which I think would be a more typical delay for an xp mob for a 50+ (tstaff proc level) monk.