Quote:
Originally Posted by Goregasmic
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IIRC they got the AC formula pretty close but they had to guesstimate attack values, especially from velious raid bosses.
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Just now coming back to this.
Based on this post from secrets, the TAKP mob ATK values are pretty much spot on:
https://project1999.com/forums/showp...&postcount=130
Quote:
Originally Posted by Secrets
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Total ATK on NPCs was actually send in the spell packet on TAKP and live, which allowed us to get the tohit for each NPC which is the value after all calculations for damage. That allowed us, along with dev quotes, to restore combat with 98% accuracy.
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So yeah, if the devs were to just take the ATK values TAKP has for their mobs and slap 'em onto their P99 counterparts, and then fix AC using the plethora of information that's been linked here, and fix player resists, one can dream, we'll be golden.