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Old 03-28-2026, 07:33 PM
BradZax BradZax is offline
Sarnak


Join Date: Dec 2025
Posts: 351
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Time dilation was theorized as a possible solution to a known graphics glitch.

Light is intended to be 'on and off' in this game, so it's set to max speed.

But if you're holding a flashlight forward, and traveling at max speed, and turn it on: The light will shoot forward in front of you like it would be traveling at 2x max speed.

1. This is because the light's speed is measured at local space

2. if it was set to world space, you would turn the flashlight on and the light would not travel forward and your path would not illuminate. Because you and the light are traveling at max speed together (in world space).

3. In this game the engine sucks up so much memory when a character observes something going faster than what is supposed to be MAX SPEED, the game is unable to record time equal to the game breaking speed that is occuring.

4. Instead of accepting that is reality and the universe is a simulation...

5. They made up a equation that matches the rate at which the games memory seems to break down based on the speed of something that character is observing.
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