Quote:
Originally Posted by mcoy
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If it was somehow single player, I could understand the:
Imagine playing a wizard that can quad kite with bard speed and give herself clarity, or a warrior who brings his own mage damage shield and shaman buffs. Being able to freely choose three classes opens a truly staggering number of combinations...
This is an mmorpg though - where's the "mm" part if you can solo play half the classes at once? I feel like this is just multiboxing by another name.
Modified jboots? I don't understand what "standalone game" means...
I think I'm the old man yelling at the cloud?
-Mcoy
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It’s a little bit more like World of Warcraft than I eq.
Like if you’re min maxing THJ basically the experience was you would have 24 hour lockouts on instances, and you would basically login to daily runs of the instances that you liked and then log out just like World of Warcraft.
In the final expansion, there were two bosses that were very difficult to defeat on your own.
The Lachlan boss, Sarah was still extremely difficult to beat on your own during planes of power and Zebulon or Zebulon or something. The boss of Plains of power was very very, very difficult to beat on your own and almost impossible to beat on hard mode.
Every boss had like two different ways you could kill it like Seru, if you killed his guards, would be a lot easier than if you killed him with all of his guards alive.
And you’d get much more loot if you did the hard mode bosses so a lot of people would group up every day with randoms to defeat the hard mode bosses together.
So the experience is much more like World of Warcraft where you play solo and then mindlessly group with randoms to defeat a boss and then you go back to soloing (or log off till tomorrow…)(or repeat the process like 10 times because the game is so much goddamn fun that you have 10 max level character characters)