Solo - very powerful with dots, nukes, and charm. Not enchanter or shaman level but underrated. I farmed my dragonbane herb in SG with my Druid…it was fun and easy.
Group - Depends on the player but they add a lot of utility if you work hard and are smart. Mobility, charm pets in Chardok and some other areas. Damage shield adds up more than people assume. In a duo I find that can be mana neutral even at the high levels using ES legs to heal with.
Raid - A solid middle of the road class. Nuking Gore, charming pets on plane of fear, spot healing elsewhere. You don’t want them to be a large part of the composition but peppered about they are helpful.
Even if they average to be a B+/B- class, they are exceptionally easy to level and can port all over and cast SoW. It’s a perfect utility player on a server that you might not always find a porter waiting to pick you up. Tho, for a dedicated raider a wizard is far better 95% of the time.
|