Quote:
Originally Posted by Wakanda
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I would like to explore ideas or ways to make the over-all leveling experience less pipe-lined. To try and mimic the original EQ experience. Make places like Permafrost, Runnyeye, Upper Guk, Dalnir etc. competitive with Unrest. Make Lake of Ill Omen a zone that's teeming with life and low level players running everywhere.
I can honestly think of several ways to do this too. When I'm playing WoW with my friends, we don't usually just run a random Mythic dungeon because we like that dungeon... we run it because someone has a key for it. You could give players a weekly potion that when used, grants their entire group experience for the next several hours, but can only be used in certain zones etc.
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They need to remove indoor zone restrictions like no sow/harmo etc. Also dungeons are cramped unless you get to a spot like in SolA (I forgot the area but it is nice and open) Large races have big problems indoors. I kinda do not understand the design choice of places like SolA/B for trolls and ogres. They literally cannot get around. Maybe a questable shrink item at lv 10 would work...