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  #27  
Old 03-06-2026, 07:24 PM
onmove_broke onmove_broke is offline
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Join Date: Mar 2024
Posts: 34
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I would like to explore ideas or ways to make the over-all leveling experience less pipe-lined. To try and mimic the original EQ experience. Make places like Permafrost, Runnyeye, Upper Guk, Dalnir etc. competitive with Unrest. Make Lake of Ill Omen a zone that's teeming with life and low level players running everywhere.

I can honestly think of several ways to do this too. When I'm playing WoW with my friends, we don't usually just run a random Mythic dungeon because we like that dungeon... we run it because someone has a key for it. You could give players a weekly potion that when used, grants their entire group experience for the next several hours, but can only be used in certain zones etc.
They need to remove indoor zone restrictions like no sow/harmo etc. Also dungeons are cramped unless you get to a spot like in SolA (I forgot the area but it is nice and open) Large races have big problems indoors. I kinda do not understand the design choice of places like SolA/B for trolls and ogres. They literally cannot get around. Maybe a questable shrink item at lv 10 would work...
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