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Old 03-05-2026, 02:31 PM
Jimjam Jimjam is online now
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Join Date: Jul 2013
Posts: 12,794
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Definitely overtuned, yeah. I'd guesstimate people were using maybe 1/2 to 2/3rds the clerics and 6k tanks to clear NToV in-era on live based on screenshots, videos, memory. The logistics of trying to run a 1 second heal chain on 2001 internet confuse and frighten me.

Maybe someone who's raided on TAKP/Quarm can weigh in on how those values felt relative to P99?

That being said, a softcap factor of 1/12 is really punishing, if the formula is -

MitigationAC = INT(DefenseSkill / 3) + INT(WornAC * 4 / 3) + INT(if Agility > 70 then Agility / 20 else 0)

the difference from converting the soft-cap into a hard-cap on a BiS Velious warrior (more or less the worst case) is only ~30 AC

I'm not sure how AC is actually implemented on P99 since it was developed independently by Haynar? Also, this bit from the de-compile confuses me. It seems to further cap item AC before the hard/soft cap? e.g. https://github.com/mackal/EQMechanics/wiki/Mid-Velious -

Code:
item_ac = 0
for slot in range(0, 21): # slots 0 - 20
  item = GetItemPossession(slot)
  if item.IsValid and item.GetItemClass() == ItemClassCommon:
    if item.RecommendedLevel() or item.RecommendedSkill():
      item_ac = item_ac + AntiTwinkAdj(item)
    else:
      item_ac = item_ac + item.GetItemAC()

if not IsMage(): # silkies
  bonus = 4 * item_ac / 3

if IsClient() and bonus > 6 * GetLevel() + 25:
  bonus = 6 * GetLevel() + 25
seems to correspond to the low-level cap mentioned elsewhere (e.g. by Haynar), but it's applied directly to the item_ac derived value in the de-compile.
The softcap returns being tiny feels more like it was intended as a hardcap with some breadcrumbs, rather than a proper return after softcap system. Personally I vibe with it (especially combined with a ground up respec of mob attack and accuracy values, but that would be a huge project which I can understand the staff not wanting to touch with a barge pole).

I stopped playing Quarm when the Naggy/Vox raids started, so take my anecdote with a shaker of salt, but in the content up to that point it felt much more reminiscent of how tanking / gear was interacting with NPCs in classic than p99 ever did.

I'd too love to hear how things were looking late Velious on the server from anyone who hit 60 and tanked big bosses.
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