Quote:
Originally Posted by Rygar
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I think there is a bit more to meets the eye on just focusing on AC. Mob Attack values seem very high. If AC is fixed and raid mobs hitting max hit very often you're going to need 14 clerics to keep them up.
I'm not saying you're wrong on AC, just longer to fix as you have to balance the entire world with hit scaling.
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Fix AC and then just steal the ATK values that TAKP uses and boom.