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Old 02-28-2026, 07:54 PM
YeOldeLordJiggz YeOldeLordJiggz is offline
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Join Date: Oct 2014
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
Fear2 is a 6 second stun
Ok, I did not know this. This is good to know. Thanks.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I've seen Fear2 spells ever since I started soloing in Kedge about a year ago. Matriarch is the one I recall casting it. Don't think it's ever landed on me though. So it's not new.
Matriarch is a cleric that I suspect also casts this spell though I've seen the Sothebrines, Tainted and Corrupted Seahorses and possibly the Squallsurge Seahorses casting the Fear2 effect with the typical skulls animation different from the red particles animation of the long duration stun spell cast by the Matriarch.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I've seen Fear2 spells ever since I started soloing in Kedge about a year ago. Matriarch is the one I recall casting it. Don't think it's ever landed on me though. So it's not new.
I think the Matriarch casts this as well but it is not the same as the Matriarch's long duration aoe stun spell which uses a different animation to cast the stun (red particles instead of spinning skulls).

Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
IIRC nothing(?) in kedge casts the fear that would make you run, as it was too likely to just absolutely fuck you, so they use the other one that stuns you in place.
Ok, I've never not resisted it so did not know it was a stun spell from the apparent spinning skulls casting effect and the "fear2" label when resisted.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Dolalin built an amazing classic evidence search engine: https://search.eqarchives.org/ If you want to fix seahorse fear, or anything else, you should use that tool to find evidence.

For instance, in just two minutes, searching for "kedge keep seahorse fear", I found this gem: an old school GeoCities guide to Kedge Keep (from October 2001, so not quite in classic ... but still close enough, especially given that Luclin probably didn't impact Kedge much).

It includes this:

Quote:
Originally Posted by emphasis added
There are, however, no runners in Kedge. Consequently, pets summoned by casters in Kedge are a welcome addition to most parties. Instead, the problem of runaway pets manifests itself in a slightly different way in Kedge, though the results are just as deadly. It is rumored that Verant nerfed the Kedge inhabitant's ability to run, and disabled all fear spells in Kedge because of the pathing problems that exist there. What Verant failed to do, however, was to disable the player's ability to charm the inhabitants of Kedge. Herein lies the problem, and a dilemma for those with the ability to charm.

It also has this wonderful take on how classic charming really worked:

Quote:
The nightmare usually plays out this way: 1) puller lures two fish back to the party, 2) druid charms one of the fish, 3) the party watches in amazement as the pet rips apart his comrade for any easy kill, 4) the druid then swims a short distance to med in safety, 5) as the druid moves, his pet tries to follow and gets caught in a "track", 6) the pet swims back and forth in confusion for a few seconds, then swims away, 7) silence, 8) druid says "charm broken, get ready", 9) pet appears in the midst of the party with a pack of "friends", 10) LOADING... PLEASE WAIT....

But the point is ... Dolalin is amazing for creating that search engine ... so take advantage of it!
Firstly I would like to apologize as I read the "please read before posting" but indeed did skip searching for any relevant information to the issue I am reporting which is that I can confirm regular Soothebrines, Tainted and corrupted Seahorses and possibly Squallsurge or also less likely Spinereef seahorses are casting "Fear2" spells with the spinning skulls animation not to be confused with the stun effect cast by the Matriarch.

I've taken a look at this search engine but going through several pages I cannot find any mentions about regular seahorses casting "fear2" effect spell or mentions of the effect in Kedge. I've taken a look at that Geocities guide and as you've pointed out it is not classic, I found it to be inaccurate to my experience in many details. only 1 pather, not 2 in seahorse tunnels, Matriarch room is not safe to pather from back wall, mermaid before tunnel entrance will not agro into tunnel main room except if fighting in front of the opening or a sailfin wanders in and agros a player sitting close by to pull add from mermaid behind it.

What was very interesting though is the mention of the Shimmering sailfin that spawns in Phinigel Autropos's lair being capable of a 10, 000 damage AOE Fishnova, much stronger than the 400-600 damage fishnova by other sailfins in the zone. I had noted this NPC was a caster but this guide suggests it is level 30 and not under level 10 like the other sailfins and capable of completing obliterating an entire raid party around Phinigel Autropos in combat. Thankfully I think this fish never agros with and when Phinigel Autropos is being pulled up from his lair using the luring out of the seahorses technique.

I've read through the sections about the Grand Hall, Seahorse Caves and Pulling the Seahorses and there is no mention about the fear2 effect spell being used by regular Seahorses (The main issue of my report) neither does it mention the stun effect the Matriarch casts.

I am aware that no mobs flee in Kedge Keep and found out by trying fear on the Tainted, Corrupted and Matriarch at low health that they also do not flee from fear but I think the concern in this case or as I thought "Fear2" was an actual fear spell and not a stun as some have suggested based on their experience was that these regular seahorses could fear you and your party, pets while fighting them but maybe the "ban on fear" in kedge also applies to players and their pets, not just npc inhabitants of Kedge.

The other information regarding charming pets in Kedge and problematic pathing is also interesting but I have not encountered these issues and they are not related to my reported issue of regular seahorses being able to cast "fear2" effect spells.

I am just going to assume that seahorses in Kedge Keep will cast Fear2 effect spells and maybe I am just not noticing this until recently when I changed my spell effects visibility from self only to all spells so I could finally notice the spinning skulls effect from the "fear2" being cast by seahorses that I may not have noticed the "resisted fear2 spell" message in the combat spam from before.

If indeed players cannot be feared in Kedge as well as it's inhabitants and this is only a stun spell as some suggest and are not confusing this with the apparent different casting of the stun spell by the Matriarch then I guess the main issue I see is if regular seahorses are supposed to be casting these "Fear2" effect stuns besides the named like Tainted/Corrupted or Matriarch seahorses.

I guess it doesn't matter to me because at level 60 any of these "fear2" effects cast by Soothebrines, Squallsurge or possibly even Spinereef seahorses if they can will only be resisted but I do wonder though if lower level groups of players will have problems being more frequently stunned while trying to fight these tougher than apparent normal seahorses who can stun your whole group.

I get that happening with Matriarch, Tainted and Corrupted who are like boss mobs but regular seahorses being able to aoe fear or stun seems kind of harsh to the lower levels who may wander in.

I'll consider that because of the lack of information or other evidence suggesting it was or wasn't always like that this is just another quirk to the Kedge zone similar to the nature of NPCs never fleeing and being unfearable in Kedge keep.

Perhaps it is listed somewhere in those updates that all Seahorses cast fear2 but I am new to these search engines and not sure I can find this information myself.

At the very least all regular Soothebrine Seahorses are casting the fear2 spell if not all other Cleric class seahorses (Matriarch, Tainted and Corrupted) and not to be confused with the Matriarch's other longer duration AOE stun spell.

I was pretty sure I saw a Squallsurge (wizard) also casting it which makes me believe maybe all seahorses including Spinereef (Ranger) can also cast but will need to gain more experience witnessing it happen to confirm these others.
Last edited by YeOldeLordJiggz; 02-28-2026 at 08:22 PM..
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