Thread: Claiming a camp
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Old 02-17-2026, 09:38 PM
loramin loramin is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I remember seeing the 1 item rule but is that for every camp or for the more specific camps? Like it applies well to single lore items or /list stuff but lets say I'm doing frenzied broodling, couldn't I just get infinite silver chitin wristbands if I felt like doing a 72h marathon? Never seen anyone elf lawyer that one for more traditional camps. What if we're a group, are we only entitled to 6? And what if someone leaves and gets replaced? It becomes basically unenforceable.
We both remember the one item rule, but it appears the staff either removed it, (perhaps because it's hard to enforce?) or it's in one of those "extra" (non-Play Nice Policies) places.

All I could find in the PnP proper is wording that strongly implies the old rule, but doesn't explicitly say it ... notice how they keep saying "placeholder", never "the mob you want":

Quote:
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
We're definitely in elf lawyer territory here: that reads to me like killing non-placeholders doesn't actually let you keep the camp. However, I kind of doubt a GM would interpret it that way, so (like many things) there's no way for a player to know until someone has a test case with an actual GM and reports back.

Handing off camps is similar: I see nothing in the PnP that says you can give a camp to Fred, even if Bob was sitting there waiting for it ... but P99 precedent directly contradicts that, as GMs have let guilds monopolize camps (seemingly in violation of the PnP) many times before.
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