Thread: Claiming a camp
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  #9  
Old 02-17-2026, 03:24 PM
Wilshire Wilshire is offline
Scrawny Gnoll


Join Date: Dec 2024
Posts: 26
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Quote:
Originally Posted by Beatitudes [You must be logged in to view images. Log in or Register.]
My evil toons hunt guards. Elfs,woodelves and dwarfs. When bags are full, I gate, sell and come back. Takes 3 to 5 mins. Do I give up the camp if someone comes in while I am selling? Most of the time I am back with no repops.
The official rules are that you can only claim ONE guard. Not one group of guards. You can't claim all of the guards in ButcherBlock all at once as your camp.

What you can do is to clear the guards at one of the huts. Then your toon pretty much has to sit there and engage the moment that the guard repops. If you leave the spot for any reason, the official rule is that yes, you do give up the camp.

With that said, it's pretty unlikely that anyone will challenge you unless there's a repop. If you want to keep the camp, it's pretty much on you to figure out how to sell without your toon needing to physically leave the spot. If it were me, while hunting guards, I'd ask a low-level player to sell for me. There are always newbies around where guards are. If you've got 50 plat worth of loot, I can guarantee that someone will be willing to go sell it, and give you 40 plat from the proceeds.

If you come back and there's someone standing there clearly ready to engage when the guard repops (i.e. they've already summoned their pet and are sitting there medding), they'd probably win an argument if you tried to get the GM involved. You should probably work out a solution with them rather than getting the GM involved. For example, if there's two guards at that hut/tower, you each decide to kill one of them. Or if there are other guard spawns in the zone (BB has a bunch, if you want to kill dwarves), then you go to one of the other ones.
Last edited by Wilshire; 02-17-2026 at 03:28 PM..
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