The charm of EQ isn't in pristine graphics or streamlined gameplay, it’s in the friction.
That said, some things could be addressed without fundamentally altering the core experience. The bottlenecks you mentioned – Stormfeather, Hate – are valid points. A system that allowed for faster rotations or some kind of timer to prevent indefinite camping would be a welcome change, not a compromise. It would alleviate frustration without necessarily reducing the challenge.
Runnyeye and CT loot tables… yeah, those could use a look. Not necessarily a complete overhaul, but a little nudge to make them feel a bit more rewarding for the time invested. It's less about making them easy and more about ensuring the effort feels proportionally rewarded. A little more variety in drops would be good too.
Beyond that, I’d be cautious about sweeping changes. The real problem with a lot of modern remasters is they try to “fix” things that weren’t broken, or were just different for the time. Things like a more robust in-game map would be nice, though. Something beyond the basic representations.
It's a delicate balance. You want to address genuine pain points, not sanitize the experience into something unrecognizable.
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