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Old Yesterday, 07:02 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,321
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.
EQ is case-in-point here because it trusts the client with *way* too much and has always been hugely vulnerable to various exploits and cheats. As you said, EQ had the financial backing behind it to hire a fairly large GM staff and work on bans/etc directly...and even then the effort was always imperfect. But then in order for your game to have rampant cheating issues, you must first have a game, which satisfies the basic requirement of the thread.

Some games are already trying AI-assisted anti-cheat or login verification. In the cases I'm personally aware of, it works only poorly and is almost universally loathed.
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