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Old 02-06-2026, 07:02 PM
BradZax BradZax is offline
Kobold


Join Date: Dec 2025
Posts: 140
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Lol sounds good!

My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.

So under the assumption that they do get it done in 5 years, they could still shoot themselves in the foot. That is why the time range I gave was large. Ideally you would spend a lot of time testing and refining after the game is largely done. That would take a long time as a single dev without a full time QA team. You could try and do early access, but this assumes the players would actually tell you about the cheats. They may keep it to themselves so they have an advantage when the game comes out.
Yeah, I'm sure that security would be a lot for someone to really understand, good or bad security really depends on the knowledge of the person managing something I reckon.

I wonder how long until AI can actually act as cheat security in games as a totally different discussion.

Like i wonder how long until the first AI anti cheat feature is added to a major video game.

who knows, 3 years from now you might be able to purchase that for your AI everquest game right off the shelf! [You must be logged in to view images. Log in or Register.]
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