Quote:
Originally Posted by BradZax
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Im comfortable with 5 years, and you get the kids on weekends.
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Lol sounds good!
My biggest worry with a newbie creating a multiplayer game is the networking code. Multiplayer games often die due to rampant cheating. Even AAA games have had bad cheating issues due to code created by seasoned programmers. AAA games at least have the money and time to mass ban cheaters, but indie studios don't always have that luxury.
So under the assumption that they do get it done in 5 years, they could still shoot themselves in the foot. That is why the time range I gave was large. Ideally you would spend a lot of time testing and refining after the game is largely done. That would take a long time as a single dev without a full time QA team. You could try and do early access, but this assumes the players would actually tell you about the cheats. They may keep it to themselves so they have an advantage when the game comes out.