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Old 02-04-2026, 11:11 PM
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Kobold


Join Date: Oct 2019
Posts: 186
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More Magician feedback:
- https://web.archive.org/web/20010303.../056270-2.html
Quote:
ScratchandWin
posted 02-08-2001 04:31 PM
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pet health bars: this would be nice, id also like to see our command range significaly increased, and the problem with pets being unable to hear me when there is a differance in height.
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From a Magician class forum:
- https://web.archive.org/web/20040305...hp?t=11998&amp
Quote:
Tomlyn Drayke
PostPosted: Mon Apr 23, 2001 11:35 am
Post subject: What is the hardest thing you have managed to solo ?

Its the huge melee range thing that gets me. Gullerback is small and easy to control. Even regular wurms give me trouble cause they're a little wiley and like to stretch their neck out and bite the hell outta my weanie HIE ass
Quote:
Saumerez
PostPosted: Mon Apr 23, 2001 12:09 pm
Post subject: What is the hardest thing you have managed to solo ?

Yea, that big melee range is a mage killer!

The problem is knowing when you are close enough to be in command range but far enough away that he does not interrupt you summoning the next pet.

I should point out that I have successfully soloed a Mature Wurm twice. I have failed on many many occasions (sometimes with really depressing results)
Here again we see mention of the difficulty in maintaining pet command range while staying out of melee range of larger NPC models.

Some feedback from Necromancers:
- https://web.archive.org/web/20010223...ML/057051.html
Quote:
Cryonax
posted 02-12-2001 12:58 AM

Pet commands: Please give them a larger range. Many of the time a pet is out of range, it's due to bad dungeon pathing and pet warping off to an unknown area.
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- https://web.archive.org/web/20010224.../057051-2.html
Quote:
Juxx
posted 02-12-2001 01:00 PM

Some things I think would help:
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5)Increase range of pet commands.
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- https://web.archive.org/web/20010224.../057051-4.html
Quote:
Vladamier_PL
posted 02-13-2001 06:11 PM

One thing i'd like to see is a 5 to 10 sec stun blast that way it give us a bit to back our pet off since there very hard to contolle this stunn will no break mezz cause it's like snare it has no dmg but will inturupt.

We could use alot more pet commands as well increase the range of pet respounding to our commands.

Pet pathing a must how many pets have phased past a mob to agore another.

A more powerfull scream that works like this mezzed and memblur all in one shot make it so dark like makes it stickeasier dizzy poison or something.
From a Shaman class guide:
- https://web.archive.org/web/20001203...ses/shaman.cfm
Quote:
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Companion Spirit: Gets you a pet wolf. This can be a great boon and a major pain. As you've just played 34 levels without one you won't know how to use it (unless you've been playing another pet class, or been using befriend) First thing you need to do when you decide you want to start using a pet is go solo and practice with it so you won't kill all your buddies, and if you are outside, you will be relatively safe from pet caused trains. Hotkey "/pet back off" and "/pet attack" These are the two most important things you can say to your pet, followed by "/pet guard here" to get it to stay in one spot (/pet sit down doesn't work too well), "/pet no taunt" when planning to kite "/pet get lost" when you want to get rid of it. If you are a serious perfectionist you can cast your pet and if not satisfied it is your best say "/pet get lost" and cast it again, I only recommend this when you are sure you will be in one place for a long time. "/pet who leader" will cause your pet to respond, letting you know if you are in command range - which you should never get out of.
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