Quote:
Originally Posted by Potus
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I've never seen this weird mailing list but that person is posting pre-launch beta test patch notes. The spells mentioned in that update didn't make it into the game, but were I think were printed in the instruction manuals that came with the game. I don't even remember what Umbral Messenger and Winged Courier did.
And to show how ignorant the people on that source are, if you click the other messages in the chain, there's a level 2 necromancer complaining that necros cannot solo and that wizards kill stuff too fast. Later on a guy comes in and says pets benefit from equipping shields.
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Good catch. So that mailing list post shouldn't be read as a list of spell changes in the May 3, 1999 patch itself but as a summary of changes from Beta through the May 3 patch.
It may be then that the command range was adjusted earlier than May 3. Perhaps doubling it didn't mean "twice the /say range" but "twice the previous range, now equal to the /say range," or close enough that it became the common parlance.
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https://web.archive.org/web/20010303.../056270-4.html
Quote:
Buckeyenut
posted 02-09-2001 02:43 PM
Well I hope this gets read despite Absor's note that seems to indicate this thread discussion is over, only 2 days after it was started.
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===Pet command radius===
If this is less than the normal "Say" range (and I'm pretty sure it is), it should be changed to equal it. Whatever it is now it too short though.
nuff said for now.
Zauber Vizekonig, mage of the 30th rank
AeRo server
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https://dbsanfte.github.io/eq-archiv...msg-207405.txt
Quote:
Date: Thu, 10 Jul 2003 20:52:13 GMT
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>> - Instill Doubt - Instill Doubt will now work if the Monk is using
>> his other skills.
>> Previously, use of other skills such as a kick would cause Instill
>> Doubt to fail.
>
> The melee classes need more than this. I hope this is just the fist of
> a lot of changes coming.
>
> Does anyone actually use Instill Doubt? Its suicide in a dungeon and
> problematic at best in outdoor zones. I used it a few times on my monk but it was
> a pain.
My last experience with ID was at 29 in FM by the fort when a stupid
monk kept ID'ing the mob, causing it to charge off across the zone with
my pet in tow. Of course, this was when you still needed the spellbook
to med, so the first I'd know of it was when the combat spam stopped.
Worse, back then pet commands were /say range only, so the pet was
already OOR of the /pet back off command.
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