Quote:
Originally Posted by Dulu
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Watched this video, where the guy basically recreates Doom in an hour.
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That's a CRAZY representation of the video.
The 'better' version he made using grok had:
The most basic of WASD movement
Shooting is just point and click
Enemy behavior is
- move towards player position at a constant speed if they're not close enough
- face player
- shoot every n seconds
The shooting every n seconds portion wasn't even finished within the hour time limit but then worked randomly after adding the imp.
I wouldn't be surprised if you can just find a free boilerplate project that covers all of that and more as a starting point.