Quote:
Originally Posted by sammoHung
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I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.
I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.
Nevertheless, your original sentiment hits so very close to home.
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enchanters don't get manaskin. totally unrealistic scenario.