Quote:
Originally Posted by sammoHung
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Rune / Bedlam, etc does NOT stop spells from being interrupted. You don't take damage, but still have to win rolls to continue cast.
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Yeah, sorry for the fake news.
Quote:
Fri Sep 19 22:17:30 2025] Warlord Hikyg says, 'You shall be punished!!'
[Fri Sep 19 22:17:30 2025] Your charm spell has worn off.
[Fri Sep 19 22:17:31 2025] You begin casting Color Slant.
[Fri Sep 19 22:17:31 2025] Your spell is interrupted.
[Fri Sep 19 22:17:31 2025] Warlord Hikyg tries to bash YOU, but YOUR magical skin absorbs the blow!
[Fri Sep 19 22:17:31 2025] Warlord Hikyg tries to slash YOU, but YOUR magical skin absorbs the blow!
...
[Fri Sep 19 22:17:32 2025] Your bedlam fades.
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One of the first cases I found in my logs, lol. Embarrassed that I didn't know that, but then again what sticks in my memory are the times that I died. Also weird how sit/camp isn't interrupted, but channeling is.
Quote:
Originally Posted by sammoHung
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I can understand at low levels this being the case - but at 60 with max channeling against a green mob, it should most definitely not be the case
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I also thought they implemented more classic channeling on TAKP/PQ? Because what you're saying echoes my experience on PQ. Channeling was super difficult at lower levels getting interrupted by a lava beetle, then progressively easier as the channeling skill got higher.
I remember camping Lord in lguk in the mid-late 40s and being able to get off a DA with several mobs beating on me, or a stun and root to deal with a single, no big deal. And these mobs at worst were only a few levels below me.