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Old 01-20-2026, 06:23 PM
cd288 cd288 is offline
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Join Date: Apr 2018
Posts: 4,516
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
I have a feeling well see this is way overcranked in practice, but time will tell.

Currently: if you cast and get hit 6 times mid-cast, you get a penalty 6 times to your roll to succeed cast.

With patch: if you cast and get hit 6 times mid-cast, you have to win all 6 rolls to finish your cast.

I have a feeling casting while being hit will be literally impossible, depending on how many hits you take. Even a 1s cast won't matter, like color slant - lets say if your pet breaks and you've torched and hasted it - there's no way you're winning 4/4 rolls per quad attack.

Necro charming will be dead because of this. Screaming terror is a 2.5s cast. As it is, my necro loses like 1k HP on a bad charm break before a cast gets off.

Grats, Loramin!
In a dungeon yeah may be difficult for a Necro, but they do have FD so if Charm breaks just FD immediately and reset, no big deal.

Enchanters I guess on a technical basis the risk goes up for dungeon soloing, but anyone who is good with an Enchanter isn't getting hit on Charm breaks anyway.
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