Quote:
Originally Posted by nilbog
[You must be logged in to view images. Log in or Register.]
I appreciate the perspective, but this is a bug thread focused on archery mechanics themselves, not raid npc design or tov encounter behavior. Those are valid concerns, but they’re a separate issue and would be better discussed in their own thread. This thread is intended to cover archery as a system, including its impact outside of raids.
|
Another thing that has been bugging me for a long time about Archery is the terrible miss rate we get when a mob is partially pinned against/ pushed “inside” a wall
That does not prevent melees from auto attacking mobs but for some reason Archery suffers a lot from that even for mobs with a huge hit box