Double Damage on Rooted Mobs: Ranger archery in ToV
I’d like to open a discussion about the double damage archery mechanic on rooted mobs, particularly in relation to ToV dragons. As far as I’m aware, rooted raid mobs were rare in classic EQ, perhaps with the exception of Yeli? And even then, I’m not aware of it ever impacting ranger bow DPS.
The current implementation feels like an unintended nerf to rangers, especially since rooted raid mobs were not common in classic. While I understand the need to root certain ToV dragons, the double damage penalty seems disproportionately unfair for rangers.
If adjusting the mechanic from a coding perspective is tricky, perhaps the double damage could be tied to the ranger’s movement instead? This would equate to: no double damage if the ranger is moving and firing, but double damage if the ranger is stationary and firing.
This might make bow rotting slightly more effective for leveling, but it wouldn’t be game-breaking.
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