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Old Yesterday, 07:02 PM
Kich867 Kich867 is offline
Fire Giant


Join Date: Aug 2014
Posts: 748
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'm feeling pretty good with the local code now. Still needs more testing, but here is a summary of changes being tested so far.

-Archery damage no longer receives a damage bonus from mainhand weapon delay
-Archery damage scales with Dexterity instead of Strength
-Rangers can critically hit with archery at level 12 [Aug1999]
-Rogues can critically hit with throwing weapons at level 12 [Aug1999]
-Archery and throwing weapon hits display "X was hit by non-melee for Y points of damage" followed by "You hit X for Y points of damage"

Trueshot
[!Jan2001]
-All bows act as 45 damage bows while Trueshot is active
[Jan2001]
-Uses actual bow damage
-Added delay-based damage bonus (slower bows receive larger damage bonuses)

Expected Impact
-Rangers with high Dexterity will deal more damage with bows
-[Jan2001] Trueshot Discipline used with slow, high-delay bows will be more powerful


From the posted logs, damage seems close. With a fully raid buffed BIS ranger, it is possible (not likely) to achieve ~1000-1200 damage crits with Trueshot. Any additional logs would still be helpful.

And I just noticed when Trueshot fades, it says 'The natural energy fades from your bow.', but according to the logs it should say 'You lose the concentration to remain in your fighting discipline.' I'll see about changing that.
Thats pretty exciting! Thanks!
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