Amazing how people have the time to roll, being sure nothing would come up if they won it, yet when they don't win the roll, something is sure to have 'just come up', right?
That is just the tip of the iceberg of how people seem to be really good at finding reasons they should roll, but also why they shouldn't help.
The encounter is very easy, it can be done with a low level tank and minimal healing, but people will gatekeep their help for arbitary irrelevant reasons - I've seen people get refused help because the winner was 'too low' and then the winner goes on to tank the mob and get the loot... how can you be too low for a loot which you can make a valid succesful attempt at tanking?!
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