Quote:
Originally Posted by Zuranthium
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Would be far less prevalent with classic coding:
Lull should be nearly useless (100% resist rate on any level 50+ target, and 55% resist rate and chance to fade EVERY TICK on level 40+ targets)
Charm should have a higher chance of breaking, especially when trying to charm anything that isn't at least 11 levels lower. All non-damage spells should be resisted more than they currently are, especially if you're not at least 11 levels higher than the target
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Well, at least there's hope now that Nilbog has fixed channeling
[You must be logged in to view images. Log in or Register.] Maybe he'll knock all those bugs off the list in time for Green 2.0, and we'll actually get classic Enchanters (and classic Chardok)!