Quote:
Originally Posted by Vermilion
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TLDR: level 60 enchanters locking down Chardok with solo farming
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Would be far less prevalent with classic coding:
Lull should be nearly useless (100% resist rate on any level 50+ target, and 55% resist rate and chance to fade EVERY TICK on level 40+ targets)
Charm should have a higher chance of breaking, especially when trying to charm anything that isn't at least 11 levels lower. All non-damage spells should be resisted more than they currently are, especially if you're not at least 11 levels higher than the target