Thread: Game Mechanics: deathtouch not instant
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Old 01-10-2026, 06:07 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
There was a problem with spells which should be on guaranteed timers. So, I built a new spelltype which bypasses timer randomizations.

This can also apply to other detrimental 'boss' type abilities which should be on a reliable timer (e.g. dragon fears).

Unfortunately, we will need to update existing npcs to use the new spelltype.


#1. All death touches should be 45 seconds correct? Currently there seems to be a mix of some which are 30, others which are 45.

#2. Are there any 'boss' type abilities which should not be on reliable timers?

#3. Should there be any 'beneficial' type spells which are on guaranteed timers?


If anyone wants to assist with compiling a list of which abilities should be guaranteed, it will help ensure none are missed.
Tangential to death / cazic touches, harm touches have an issue where if the NPC is casting a different spell at the time it wants to cast harm touch it will blow the harm touch timer without actually casting (presumably because it is in the middle of casting a different spell). I suspect users of death/cazic touch experience similar issues where the timed DT can be bypassed by having the npc cast a different spell at the time it is supposed to go off.

Is this something which you're aware of?
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