I have been working on this and have a proposal under review for the other devs.
Thanks azxten for the attention to the issue. While your diff isn't a drop in replacement, it helped confirm methodology alongside the TAKP implementation.
The biggest change players will feel is multiple hits. Instead of one roll with a small penalty per hit, the classic formula rolls separately for each hit. This means getting hit multiple times while casting is harder to channel through.
This should bring channeling in line with classic EQ behavior where getting wailed on meant your spell was probably not going to land.
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