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Old 12-15-2025, 01:22 AM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 766
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I've spent the past quarter-level farting around killing frost giant elites with a mixture of melee and bow-rotting. This wasn't a controlled experiment, it was just leveling and gaining faction. I swapped between Rain Caller for stats and Huntsman for better bow dps. Sometimes I had 1h in melee, sometimes Swarmcaller, and sometimes OT hammer for the better damage bonus. I tried to keep up a full complement of buffs (spikecoat, skin like diamond, call of earth, strength of nature, storm strength, chloro, greater wolf form, levitate, call of flame, shield of brambles/spikes) but there's definitely fights where one or more faded midfight or I didn't bother to refresh before the next fight. So for anyone inclined to skim/misread this post let me say in bold that this data is very messy. Strength ranged from 180 to 240, dex was usually 145-150; just swapping my 1hs for a 2-hander drops strength by 25 and dex by 5, not to mention the haste or +atk. Also early into this dataset I leveled from 57 to 58.

First attachment is a chart of bow damage. You can see the main peak at 60 which corresponds to OT hammer: 20+1+3+36. There's also another lower spike for the swarmcaller 20+1+3+29 = 53. The 1h peak of 20+1+3+11=35 is mostly drowned out, so I guess I did a pretty good job overall of swapping out of 1hs whenever I was bow-rotting.

2519 hits, 1217 misses, 67.43% hit rate. That's 186 stacks of arrows, or 46 minutes spent summoning. Max hit discounting crits and double damage is 98. Average damage is 57.66, but that's going to be heavily affected by the mix of various mainhand damage bonuses. Crit rate of 6.43%; second attachment is a graph of the crits. If I squint I can see a repeating pattern of succesively decreasing peaks at 28, 49, 79, and 98; perhaps worthy of further investigation but just as possible to be randomness. I know almost nothing about crits and if anyone has a sense of the conventional wisdom around how they're calculated I'd love to hear it.

Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
If it is the melee formula then:

[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
[Mod] is calculated as: ([Offense Skill] + [STR]) / 100
Where did you get this formula? The more I think about it and look at it the more dubious I am about it. But I see it referenced in this 2011 thread. I also found this TAKP thread where Torven talks about archery. What jumps out to me is "I did some investigating on this today and it appears that there's some rounding error somewhere making normal shots do a couple extra damage and Trueshot damage is a bit too low." That seems to reinforce that the +1 modal damage I noticed is real, but perhaps unintentional or an artifact of rounding somewhere.

I'm gonna do another experiment, keeping str and dex constant while adding +atk from swiftwind, greater wolf form, strength of nature. I'll be fighting frost giant elites and I'm interested in the impact on hit %, max hit, average hit.
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