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Old 12-09-2025, 07:21 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If something is common knowledge, then kindly link to the wiki page or thread you got it from next time. My point was that myself and TytosOfEight provided the source/data that backed up our conclusions.
Have you read the Archery wiki page?

And from the first page of this thread:
Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
For comparing bows I do the damage + arrow + damage bonus / delay.
Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Without a better formula I guess (damage + arrow + damage bonus)/delay will have to do.
My first post in this thread:
Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
The fact that both bows have the same damage value is too bad, but it does look like the MH bonus + bow damage + arrow damage calculation does predict the modal value pretty well. I'm guessing (MH bonus + bow damage + arrow damage) / delay is gonna work about as well as a rule of thumb as (2x damage + MH bonus) / delay does for mainhand melee.
And here's another post from almost two years ago:
Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
They already do. Bow base damage just isn't multiplied by 2 like it is for normal weapons, it's juts bow dmg + arrow damage, which makes it significantly weaker.
The only thing new in this thread is that there's a weird +1 in there, which is pretty insignificant all things considered.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the data. I would like some more details please. Did you have any ATK buffs on, and are you including double damage hits in your dataset?
Only buff was Greater Wolf Form, plus sometimes Storm Strength as needed. And of course there's no double damage hits, since I have to keep the mob rooted in order to shoot at range.
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