Quote:
Originally Posted by DeathsSilkyMist
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If something is common knowledge, then kindly link to the wiki page or thread you got it from next time. My point was that myself and TytosOfEight provided the source/data that backed up our conclusions.
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Have you read the
Archery wiki page?
And from the first page of this thread:
Quote:
Originally Posted by Snaggles
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For comparing bows I do the damage + arrow + damage bonus / delay.
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Quote:
Originally Posted by Goregasmic
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Without a better formula I guess (damage + arrow + damage bonus)/delay will have to do.
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My first post in this thread:
Quote:
Originally Posted by bcbrown
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The fact that both bows have the same damage value is too bad, but it does look like the MH bonus + bow damage + arrow damage calculation does predict the modal value pretty well. I'm guessing (MH bonus + bow damage + arrow damage) / delay is gonna work about as well as a rule of thumb as (2x damage + MH bonus) / delay does for mainhand melee.
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And here's another post from almost two years ago:
Quote:
Originally Posted by Kich867
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They already do. Bow base damage just isn't multiplied by 2 like it is for normal weapons, it's juts bow dmg + arrow damage, which makes it significantly weaker.
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The only thing new in this thread is that there's a weird +1 in there, which is pretty insignificant all things considered.
Quote:
Originally Posted by DeathsSilkyMist
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Thanks for the data. I would like some more details please. Did you have any ATK buffs on, and are you including double damage hits in your dataset?
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Only buff was Greater Wolf Form, plus sometimes Storm Strength as needed. And of course there's no double damage hits, since I have to keep the mob rooted in order to shoot at range.